Stone Sigil Logo Stone Sigil Games Blog

Creating Pixel Art Isometric Walls for Godot

Creating Pixel Art Isometric Walls for Godot

Tombs of Telleran Christmas 2025 Update

Tombs of Telleran Christmas 2025 Update

Tombs of Telleran - One Year Retrospective

Tombs of Telleran - One Year Retrospective

Recalling Language - A Roguelike Item Identification System

Recalling Language - A Roguelike Item Identification System

Adding a better corruption system and Factions to Tombs of Telleran

Adding a better corruption system and Factions to Tombs of Telleran

Dungeon Generation using Binary Space Partitioning in Godot C# for Traditional Roguelikes

Dungeon Generation using Binary Space Partitioning in Godot C# for Traditional Roguelikes

Breathing Life into Tombs of Telleran's Resource Management Systems

Breathing Life into Tombs of Telleran's Resource Management Systems

Randomness in Game Design: How Uncertainty Can Improve Gameplay

Randomness in Game Design: How Uncertainty Can Improve Gameplay

Being nostalgic about video games (And deciding to build one)

Being nostalgic about video games (And deciding to build one)